Added support for models of cars with a large number of physical nodes in the multiplayer (tracked vehicles with a large number of tracks and so on). Modified data transfer mode in multiplayer. Current supported version: Spintires MudRunner version 18.03.06.- Update the current supported version of the game to 03/19/22. Manager mods, the ability to disable / enable the signed mods of the workshop. The system of localization of mods in the workshop.Ībility to connect additional language files. Support for tracked vehicles, in MudRunner has not been completed yet, correct operation is not guaranteed. Increased the size of the physical world - allows you to play on maps larger than 1x1km. You can disable the checking of game files. Synchronization of light machines in multiplayer. Added a patched version of MudRunner4GbPatched.exe, allows the application to use up to 4GB of memory instead of 2GB, resolves some problems with game relegation on maps with a large number of third-party objects and also on larger maps. Current supported version: Spintires Mudrunner - Editor Beta version 18.03.06. The version of the editor from the old Spintires is also supported. Removed restrictions on the size of the map when creating a new one. But at the moment with large sizes there are bugs, including possible errors with a lack of memory. Some interface improvements (no error message is displayed (writes only in the log), etc.) Improved calculation of heights (you can make steeper slopes). Added patched version of SpinTiresEditor4GbPatched.exe, allows using the application up to 4GB of memory instead of 2GB. You can install the mod in any folder, except the folder of the game / editor itself. To connect the mod, specify in the settings folder of the installed game / editor (for example "C: \ Program Files (x86) \ Steam \ SteamApps \ common \ Spintires: MudRunner \"). If there are problems when copying files mod - run launcher with administrator rights or manually copy files from the Install folder, at least d3d9.dll. SPINTIRES MUDRUNNER MODS VEHICLES INSTALL The game starts as usual from the stim, the "launch" button in the launcher is not necessary. Mod settings are in the settings menu of the game itself. functions in the multiplayer (winch, developer tools, spa locators, etc.) are included only if SpintiresMod is installed on the game server and he uses them himself (the "enable additional functions" checkbox is enabled). The connection of ReShade as "d3d9.dll" does not work correctly and the FPS goes through. Rename your ReShade to "dxgi.dll", it will connect directly, the FPS drawdowns should disappear. There is no need to specify any paths to ReShade in the SpintiresMod settings. UncapZoom: allows unlimited zooming/unzooming. WARNING: zooming too much will make the camera flip and move away. Update the current supported version of the MudRunner editor before 18.05.30. Update the current supported version of MudRunner until 18.05.21. Updated the current supported version of the MudRunner editor before 18.04.17.Ĭhanges in the mode of the editor MudRunner: SPINTIRES MUDRUNNER MODS VEHICLES UPDATE I broke down and bought the game on a Steam sale. Added a change in the maximum height of the map. In this episode, I just basically talk about the game and thrash on some mod vehicles. The problem with light is obsolete when the map is larger than 1x1km. The restriction on the size of the map when creating a new one is not removed, but you can change it by editing XML, all the textures in the sub-folder of prebild after the map has been resized, the editor will create them again. SPINTIRES MUDRUNNER MODS VEHICLES UPDATE.SPINTIRES MUDRUNNER MODS VEHICLES INSTALL.
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